Now, before you trade her the Threads, if there are any other jobs you want to begin leveling, you may wish to switch to said job now, as you will receive some experience points when you turn them in, and you can turn them in on other jobs! Now it's time to go talk to Maat once again, and this time he will offer to duel you. Hovering over an option for a couple seconds will display a map to help you understand where these home points will take you. What you are trying to get is a Thief's Testimony which you will need for your next Genkai quest. I know I said earlier I would not give you specific directions to Reives, but will make an exception for this area. Talk to this NPC who will mention that the entrance to Korroloka Tunnel has been sealed off, but he is permitted to let seasoned adventurers through. If you're in here with a 99, get ready to run up to Atori as soon as your friend engages him, and if you're in here solo, draw your weapons before getting close enough to aggro him. Be warned, though, that this is a popular spot for just about everybody to level, so you may have some competition in pulling mobs, though they repop fast. Take the Kamihr Drifts exit at I-4. Do not, for any reason, allow Sneak and Invisible to go down as the enemies up near that exit are Level 80+ and will kill you very fast. Turn around, and you will note several NPCs dancing. From here, go to the very Northeastern edge of the zone and you will find a cave. There's another Home Point on the roof of the AH. If you see two shopkeepers behind a stall, you have the wrong building. Go visit the Signet NPC and now that you've done some leveling, you should have some Conquest Points. With all of these tools in the toolbox, you will be well-equipped to take on the various challenges that await your path to Level 99. Use cheap crystals like Earth or Water, and trade them in Cluster Form (more efficiency) rather than stacks of Crystals (give them to the Ephemeral Moogle and then ask for him to give you them back to get Clusters). Press F1 to target yourself and then hit Enter to get that little menu to appear at the bottom-left of the screen. Once you have that done, you will then get the Artifact Reforger lines, but sadly you will not be able to do these until you have done enough Chains of Promathia Missions to get access to Al'Taieu. Mainly, you're doing this to start the counter so that by the time you are ready, you'll have a full stack of 15 Imprimaturs ready to go. You will get more Kupons. The rest can be vendored or sold on the AH. It might be a somewhat tough fight, but it should be do-able. Once you have the Home Point, turn around and take the first south at H/I-7, which will lead into a cave and a one-way drop off just east of that that goes south. Also, when you get to Level 68, Dancing Edge also works with Sneak/Trick Attack. Whew. Read on for a list of items to be added in February. Before you pull anything, there's a few things you should be advised: The Lizards will link, but not aggro, but the crabs are very aggressive, but do not link. Hit the - key twice to open Menu 2 and go to "Config". Open your Quest Log up again and go back Objective List and you will see lots of new items there. This isn't a repeat of the Maat fight. Once you have your License, turn right around and note the tarutaru wearing the chocobo outfit (Mapitoto). If this happens, I suggest attempting to kill the Conductor back in the safe area instead, though it might be a bit of a tough battle. Start by climbing down the vine near the Frontier Station (the one you just did the cutscene at) and then proceed all the way South to L-10 to another vine. First thing to attempt to do, is go to Port Jeuno and find Joachim near the stairs leading to the AH. Farming is the simplest way of making gil in FFXI. Assuming you bought the Map of the Jeuno Area like as I mentioned earlier in this guide, she should ask you to help out with her raptor mount. Purchase a hatchet and 'use' it on a logging point. This should greatly improve your damage output, now that you have a proper weapon in your off-hand. Once you've summoned him, you will fulfill that RoE objective and you will gain another Cipher (Mihli Aliapoh). Post-99: Taming the Wilds, Skirmishes, etc. Since her name is a little annoying to type out, I am going to call her "Sparks NPC" from now on. Check the book and check the option labeled "Field Support". Mog Safe Expansion #1: Bronze Bed, Power Bow, Beetle Ring (Buy the bow with Sparks, find a crafter to make a Beetle Ring after farming a Beetle Jaw or getting one from your Mining Node in your Garden. If they are all lit normally, then you have everything installed and registered. I will be referring to this site as "the wiki" in this Guide. from the time you called them out, so there's really no penalty to calling them out again. Return to Zeruhn Mines and wail away at the enemies some more, but once you get Level 78, you will want to get yourself some armor, if you can. The exception are the two Colonization Reives which can be safely cleared. Either way, once you get the previous quest done, get Level 61 by any means (using RoE objectives, or just killing a mob or three, whatever you need to do), go see Maat again and accept his next quest (Riding on the Clouds). Anyhow, with that, proceed back the way you came, but turn right at the fork and proceed sticking left until the intersection at G-6. It's about time we fixed that, but we need more Bayld, and I doubt you want to several days to turn in more Imprimaturs, do you? That's Ranguemont Pass. If you are still silenced with less than 5 minutes left, I suggest waiting for Silence to wear off somewhere safe, or use Echo Drops if you happen to have any. I would advise against fighting Efts -- they have an AoE dispel move called Geist Wall. The problem is, all of these enemies will rate Very Tough, if not Incredibly Tough. The ??? You will also want to beware of the Manticores too. Choose that and you'll get your reward: ~3000 XP and ... yay, Bayld! You probably will not be able to win these; just kill the 10 mobs needed for your RoE objective and warp out. Fighting them way back near the door is generally safe, though sometimes a bat can wander close enough to link if you're fighting another bat. Alternate Bastok Leveling Guide: Level 1-40 Bastok 1-55 Levelling Guide Grouping 101: FFXI Grouping Basics Grouping 201: The Healers Tale Grouping Once you get through this passage, there's another door requiring the three key items you got during the Magicite Mission, and once you get through that, you will zone into Qulun Dome again, though a different section this time. FINAL FANTASY® is a registered trademark of SQUARE ENIX CO., LTD. Once you get 65-66, either grab a Silent Oil if you had any left from your Genkai 3 quest, or simply use Spectral Jig, and proceed into that room where you were pulling Robber Crabs from. Use it to escape Escha (you could also just use your Warp Ring too). Don't use them on this stuff; Kupipi is all you need. 14). Logging is a hobby in FFXI where players use Hatchets to chop logs. Now, while you fight these guys, you are going to want to use your Steal ability every chance you get while fighting the Bandits (and only the Bandits!). There's also a Grounds Tome right next to it! Go all the way back into the Tenshodo Area and talk to. Let's turn those in and get ourselves some fame! Anyhow, once you're ready to proceed in, head North, and then and take the first right. The link above has the full list of NPCs and what Maat will say about them and where they can be found. Head out towards the exit, there's yet another crystal on your left near the Auction House NPCs, but continue on clear to the other Home Point near the exit. The main draw to killing him is the ~20,000 gil that you get from Mugging, his gil drop, and selling whatever scroll(s) and other items he dropped. By now, you surely should have sold enough crystals that you can afford one of those. Now that we're done with that, let's get some more Bayld. to switch to the 2nd menu, and go to "Quests". Instead of following the walkthrough, I will provide one of my own, as I've done this mission enough times to know the fastest way through it. Bivouac #3 is in here (it should be marked on your map as a blue dot) and then proceed North from here (you will be forced to take a one-way drop-off). Draw your weapons and engage him and even throw in a Steal attempt. He will ask for 3 Rabbit Hides and a Raaz Tusk, all of which will drop from the nearby enemies if you didn't get them before coming here. Learning what detects by what is crucial, as there are various methods of Sneak (Sound) and Invisible (Sight) to avoid the monster detecting you. There are two kinds of quests: Gobbiebag and Mog Safe Expansions. You need some Merit Points first, as well as some Kindred's Seals. Requirements Players to be invited to return must have a service account that has been inactive for at least 90 days (including the free play period). Repeat this 4 more times (you have 15 Imprimaturs which lets you do this a total of 5 times). Make sure to read up on each of these monsters before attempting them, ensuring your best chance of success. However, inventory expansion can be a bit on the expensive side, so this is not something you will complete right away. Once in this menu, navigate down to the "Records of Eminence" section (the bottom half of the window) and select "Objective List". Get the Crystal, and go upstairs. The XP gains will slow down a bit in the last two levels, but getting Level 32 here and now will make the next couple steps a lot easier. Get the Home Point crystal and head back to the 3-way at G-9 and turn North to go back to that "X" room just north of there. Stop here, and use Spectral Jig -- everything beyond this point will aggro. You will not lose the Key Item or Experience Points if you die, so you feel free to keep trying until you win. If one of them casts an AoE (Stonega, Aeroga, etc), it will not only hurt a plenty but it will also remove Invisible. You (and your NPCs) will do 0 damage, making the Reive impossible to clear (and you won't get credit if someone else comes in and clears it for you). Return to the Blanched Mandragora outside of Adoulin until you ding Level 99. If you get lucky and somehow only one bird aggros, you can engage it and let Valaineral Provoke it, and then immediately use the asterisk key (the one on the number keypad, not Shift+8) to unlock, turn around away from it, use Spectral Jig and go back up to the platform and try again while the bird pounds away at Valaineral. To do this, head to I-7 and check the Castoff Point and attempt to use your watercraft (it will fail). Talk to her to get a cutscene and complete the RoE quest you just accepted. Whenever you are fighting one enemy, and another aggros, or links and starts attacking you/your group, we call that an "add". Keep track of this, and don't let it wear off. Next, head to Qufim Island (if you got the Home Point on your way to Delkfutt's, your objective is right next to it, otherwise use the Survival Guide outside of Delkfutt's, or the one inside Delkfutt's and zone out. Go back to Windurst and sort your stuff out, get your equipment updated, and all of that happy stuff. Use another Powder (not Jig, again) and stick to the left wall like glue. and proceed to the east, and north. Seriously, they hurt. Continue to fight around the Outpost until you're about Level 24 or so, and make your way down towards the shoreline. Click on the orange-ish "Options List" when you have your FFXi account listed under "Active Service Accounts" B: Add a Character You should now be here: C: Add a Character option Now, this is going to soundstupid, but you have to "buy" a character for FFXI. There is absolutely no danger of aggro whatsoever if you follow the directions in that walkthrough. He will probably mention a Chocobo that went to La Theine; talk to him again and he will mention this Chocobo again. Basically, you will go through the same process as you did getting Thief from Level 1 to 40 -- start in Sarutabaruta, go to Tahrongi, then to Buburimu (make sure you stay until 32!) I find it helps if you call the tank last; this makes it easier to get people positioned right, as the Zus (like all birds of the same kind) have a frontal cone attack that will waste Kupipi's MP when it can be dodged by staying to the side or behind it. Joining the Guild will complete the RoE quest that you took earlier, which will probably give you a levelup (don't worry about which guild(s) you join: you can join all of them simultaneously). Do not attempt this if you don't! This time, stick left and zone into, Go to La Theine Plateau (or Batallia Downs), and zone into Jugner Forest. It isn't impossible by any stretch as I have personally done this with a 117 THF with no extra gear or NPCs that you don't have access to if you followed this guide. It's not marked on your map as such, but that little 'finger' on the very northern edge of the zone here is actually the entrance to Kuftal Tunnel!
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